"Unleashed Technologies has done a phenomenal job with two different major and ongoing projects.

In the past few years we have seen a substantial increase in the use of touchscreen technologies. From city guides, museum maps, and sales kiosks to the massive supply of hand held touchscreen technologies (iPhone, Droid, iPad, ect.) designers have taken a major interest to understand and design for these platforms.
When designing for a touchscreen the interaction has to be simple and fast as users are often untrained and impatient. This calls for a screen and interaction design, which is considerably different from normal user interface design. Touchscreens are generally operated with a finger or stylus providing a very direct interaction – and until holographic technology the most direct interaction that is possible on computers today. Touchscreens have the potential to be operated very fast for certain operations and should require little or no training, if designed adequately. For these reasons touchscreens have become popular especially for untrained users. Many people believe that touchscreens will replace keyboard and mouse in the future.
It is important to remember who will be using your application, as it is these people who will make or break your success. Consider who will be the user for the application, whether it be the elderly, teenagers or the professional world. This affects not only the overall look of the screen (the number of icons), but also the complexity of use. Also remember that a person's finger can never be as small as a computer mouse cursor or stylus. Limit the number of icons on your screen so that the wrong icon isn't selected by mistake. Do use icon symbols that don't require a lot of thought to understand. Users who opt for a touch screen don't want to be slowed down by reading--they just want to select and go.
Below is are preliminary design guidelines that take the characteristics of touchscreens, their advantages and disadvantages, into account. Of course, these guidelines will always be refined as our experience with touchscreens grows.
Best Suited to Applications Where...
Not Suited to Applications...
Scott Greenwell began his career in the entertainment industry particularly as it pertains to video games. Scott started early and graduated valedictorian of his class with a degree in digital arts and design. Shortly following graduation Scott...